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Re: cool! & postprocessor

 

> 1. For SimulationPlayer: backward and jump to a certain frame number; 
> management display of bodies as in SimulationCntroller; toggle orthogonal/perspective view.
>   
I don't like simulation player that much since it can only display
bodies (and their colors), not interactions with parameters etc. For
that reason you will never be able to display everything you get in
SimulationController. Read the player code, it just reads se3 from ASCII
file (and RGB from another file), nothing more, there is no simulation
being done really.

What I count on rather is off-screen rendering with QGLViewer, which
should be possible, but I haven't tried it yet: you can have Camera
without associated GLView; the we would be able to periodically save
.png during simulation and make video from that (and make it faster and
so on).

> 2. Look along the axis X, along the axis Y  and along the axis Z 
> (propose keys num1, num3, num7  as in Blender).
>   
If you find in QGLViewer docs how to do that, makeing the bindings is
easy. Look in GLViewer:66, in void GLViewer::keyPressEvent(QKeyEvent *e).


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