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Message #00473
Re: cool! & postprocessor
>
> > 1. For SimulationPlayer: backward and jump to a certain frame number;
> > management display of bodies as in SimulationCntroller; toggle orthogonal/perspective view.
> >
> I don't like simulation player that much since it can only display
> bodies (and their colors), not interactions with parameters etc. For
> that reason you will never be able to display everything you get in
> SimulationController. Read the player code, it just reads se3 from ASCII
> file (and RGB from another file), nothing more, there is no simulation
> being done really.
>
> What I count on rather is off-screen rendering with QGLViewer, which
> should be possible, but I haven't tried it yet: you can have Camera
> without associated GLView; the we would be able to periodically save
> .png during simulation and make video from that (and make it faster and
> so on).
>
Will be difficult to add functionality of the player to the controller?
As me seems, for a large modeling will be more convenient to save the modelling results
(positions, orientations, maybe forces...) and process them later
than planned simulation and visualization at the same time...
--
Best regards, Sergei D.
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