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Message #00515
gcc 4.3 issue: cast from Engine* to FilterEngine* (???)
Sega, I had to #if0 #endif (again, sorry) your code in
GLSimulationPlayerViewer
FOREACH(shared_ptr<Engine> e, Omega::instance().getRootBody()->engines){
if(dynamic_cast<FilterEngine*>(e.get())) {
filters.push_back(e);
simPlayer->pushMessage("Find filter: "+e->getClassName());
}
}
since I am not able to compile it. I desperately tried everything and
see not reason why it should be broken, but the compiler just says:
invalid conversion from Engine* to FilterEngine* requested. Do you have
any idea on that? Or can you try with g++ 4.3?
For another thing, I overwrote your changes in the player .ui file,
since I couldn't see what the diff was all about (xml) but after visual
checks I thought there were no big changes, contrary to what I did and
didn't want to lose.
Regards, Vaclav
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