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InteractionGeometryMetaEngine, isReal, isNew etc.

 

If I mark an interaction isReal=false in the constitutive law, it will
not be deleted by the collider, since the InteractionGeometryMetaEngine
will reset that flag to the return value of the appropriate EngineUnit.

I would suggest that if(!I->isNew && !I->isReal), then don't change the
isReal flag in the MetaEngine. The current situation is that this has to
be tested in the EngineUnit and false returned if you _really_ want the
interaction to be deleted.

What do you think?

Vaclav
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