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Hi, you could add bool hasViscosity so that even computation of relative speeds is skipped if that is not used. But maybe youwill find a betterWithout going into sterile discussions, I would like to know if something like that exists in Yade. Otherwise, I will need to add the class 'NormalViscousInteraction' (and/or 'NormalViscousShearInteraction') that store the damping parameter. I will need also to add a relative normal velocity parameter in the very complet class SpheresContactGeometry. Note that it will be the possible to put aside the local vicosity by setting the damping parameter to zero.way... Vaclav
Thank you Vaclav.Finally, I have found some classes (*SimpleViscoelasticInteraction* written by Sega) that actually manage the contact damping.
I apologize for this Yade-beginner's mistake. Vincent
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