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(x,y,z) convention

 

Hello

Could we get the previous default QGL orientation back please (I guess this is a question for Vaçlav)? Everyone needs to rotate his view when he starts a simulation, it seems. Yes, we have nice new buttons to make it fast, but still... what is the point of changing axis convention after few years of development? Don't worry, this is the usual whining "Oh my god!! I've not work on Yade for 2 months and I can't get it to work normally now!"
It will stop soon...

Bruno


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Chareyre Bruno
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