yade-dev team mailing list archive
-
yade-dev team
-
Mailing list archive
-
Message #02598
Re: some smaller changes
> 3. BoundFunctor is currently 2d, dispatching on Shape and Bound. It
> however forces you to decide what collider you use by setting the bound
> type beforehand. I would prefer that BoundFunctor would dispatch only
> based on Shape, but there would have to be a way to specify regular
> bodies (non-clumps), where no bound is required. It could be either a
> Body::noBound or something like that flag, or we could use the
> Body::groupMask in combination with mask of the dispatcher or functors
> to prevent bound for a particular body (hm... what can be such body good
> for? it really makes it as if it were absent from the scene, right?)
IIRC Sega was adding the noBound parametr for utils.facet, he probably
had some use for that... Ping?
Follow ups
References