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> Some includes are between #ifdef guards and point to a class (Vue3D, my > own OGL display class) that is not in Yade. > I comment the includes for now (and I will uncomment them locally for > compiling out of tree). > Another solution comes to mind? #ifndef YADE_CGAL #include<...> #endif ? (unless you define YADE_CGAL for non-yade builds ;-) )
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