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Yes. But in that case you would put the recorder before Newton. It needs to think twice before ordering engines, yes, but currently you could get the same result putting the recorder somewhere between ForceReseter and InteractionDispatcher.integrator: you might need forces after integration (for recording etc).
If we keep it separate, it shows nicely logic of the simulation loop. BTW there is no performace interest -- no loops inside.
So... forget it. Bruno
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