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is it THAT difficult to check that? (what I read recently, using typeid(Sphere)==typeid(*b->shape) might be faster than dynamic_cast).
Where "sphere" is a pointer to an existing Sphere? "typeid" replaces getCLassIndex?Not THAT difficult, but given my number of not-so-difficult TODO's, with half hours compilation times, and changing conventions all the time, I prefer to ask first.
Thanks. Bruno
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