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On 08/07/10 19:13, Bruno Chareyre wrote:
void Interaction::reset(){ interactionGeometry=shared_ptr<InteractionGeometry>(); interactionPhysics=shared_ptr<InteractionPhysics>(); init(); }After this, the interaction is still Real, it has Ip and Ig.
Or this shared_ptr constructor is not doing what I think it does and (interactionGeometry) returns false?...
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