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Re: Problem with 2399 commit

 

Hi Anton, I would suspect that the viscoelastic law fails in some margin
cases or gives very high numbers. If you can find a ball which goes
crazy (select with shift in the 3d view, it will appear in the body
inspector where you can also see forces acting on that body), then you
can save the simulation somewhere and by stepping through it and
regarding all parameters in that interaction's geom & phys, you should
get at the root of the problem. I did it a few times last week and it
works very well. If I have time this afternoon, I will try myself.

Cheers, v.





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