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Re: Problem with 2399 commit

 

Ok, thank you very much for information. Will try to do it.

I just want to ask you to start the script and check, whether you have
"crazy balls" after 2-nd step or not.

Anton



On Tue, Sep 7, 2010 at 3:25 PM, Vaclav Smilauer <eudoxos@xxxxxxxx> wrote:

> Hi Anton, I would suspect that the viscoelastic law fails in some margin
> cases or gives very high numbers. If you can find a ball which goes
> crazy (select with shift in the 3d view, it will appear in the body
> inspector where you can also see forces acting on that body), then you
> can save the simulation somewhere and by stepping through it and
> regarding all parameters in that interaction's geom & phys, you should
> get at the root of the problem. I did it a few times last week and it
> works very well. If I have time this afternoon, I will try myself.
>
> Cheers, v.
>
>
>
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