yade-dev team mailing list archive
-
yade-dev team
-
Mailing list archive
-
Message #06068
Re: periodic weighted voronoi tesselation library (c++, open-source)
> > reason (experimental, might change without notice etc).
> Heh, that's why I asked. :)
Oh, sorry, I overlooked the postscriptum. Never mind. There is no proper
solution currently, if you want to use multiple scene objects....
You should make the default shared_ptr<Scene>(), then test it, and if it
is NULL pointer, assign current scene. That is the way it works in many
Shop functions, e.g. yours Shop::getSpheresVolume().
v
References
-
periodic weighted voronoi tesselation library (c++, open-source)
From: Václav Šmilauer, 2010-10-29
-
Re: periodic weighted voronoi tesselation library (c++, open-source)
From: Sergei D., 2010-10-29
-
Re: periodic weighted voronoi tesselation library (c++, open-source)
From: Bruno Chareyre, 2010-10-29
-
Re: periodic weighted voronoi tesselation library (c++, open-source)
From: Bruno Chareyre, 2010-10-29
-
Re: periodic weighted voronoi tesselation library (c++, open-source)
From: Sergei D., 2010-10-30
-
Re: periodic weighted voronoi tesselation library (c++, open-source)
From: Bruno Chareyre, 2010-11-02
-
Re: periodic weighted voronoi tesselation library (c++, open-source)
From: Sergei D., 2010-11-02
-
Re: periodic weighted voronoi tesselation library (c++, open-source)
From: Bruno Chareyre, 2010-11-02
-
Re: periodic weighted voronoi tesselation library (c++, open-source)
From: Václav Šmilauer, 2010-11-02
-
Re: periodic weighted voronoi tesselation library (c++, open-source)
From: Bruno Chareyre, 2010-11-02