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Example is in header + docstring now (docstring is hardly readable in hpp).
reason (experimental, might change without notice etc).
Heh, that's why I asked. :)
In typical situations, TW and family will triangulate different scenes stored in memory (snapshots of the same simulation) to get incremental deformations between them. This is the reason of keeping a scene pointer as parameter, even if it looks useless in current code. Ok user can always switchScene(), but is there really no way to point directly to the good one?You should pass no argument to triangulate, instead use Omega::instance().getScene() in the function.
Bruno
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