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Message #06348
permission for making Peri3dController better
Hi Jan,
would you mind if I tried to put Peri3dController in a better shape?
Roughly, I would replace xxPath, yyPath... by something like
vector<Vector3r> normPath, vector<Vector3r> shearPath, vector<Real> time
(like in LawTester), and replace all the piecewise-functions
interpolation code by linearInterpolate function that exists just for
that purpose. I was also thinking of replacing stressMask by sth like
Vector6i ctrlType, which would be (for instance) 0 for stress-control, 1
for strain-control and 2 for prescribing strainRate (the goal for
strainRate would be immediately reached, obviously).
Functionally, it should be the same.
Best, Václav
PS I didn't see you yesterday, though, never mind: you can just watch
Titanic to get an idea about how boring the ceremony was (it was
shorter, fortunately :-) ).
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