yade-dev team mailing list archive
-
yade-dev team
-
Mailing list archive
-
Message #07470
Re: [Bug 729079] Re: Performance optimization of InsertionSortCollider
Hi, Bruno.
Try so:
https://code.launchpad.net/yade/+addbranch
create there a new branch and push there your local exemplar.
Anton
On Sat, Apr 16, 2011 at 8:55 PM, Chareyre <729079@xxxxxxxxxxxxxxxxxx> wrote:
> Thanks Sergei, but I meant a new branch on launchpad, so you (and
> others) can test it.
>
> --
> You received this bug notification because you are a direct subscriber
> of the bug.
> https://bugs.launchpad.net/bugs/729079
>
> Title:
> Performance optimization of InsertionSortCollider
>
> Status in Yet Another Dynamic Engine:
> New
>
> Bug description:
> Sergei Dorofeenko (https://launchpad.net/~sergei.dorofeenko) found,
> that InsertionSortCollider is probably is a "bottle neck" in
> simulations with >10^5 number of particles even in many-threads mode.
>
> http://www.mail-archive.com/yade-dev@xxxxxxxxxxxxxxxxxxx/msg06573.html
>
> Сitation:
> "...I did a perfomance test for parallel mode and results in no good.
>
> Performance boost only about 40% from 1 thread to 4 thread for 200k
> particles... Cause is a non-parallelised InsertionSortCollider, who
> need about 80% time with 4 threads.
>
> Results attached."
>
> To unsubscribe from this bug, go to:
> https://bugs.launchpad.net/yade/+bug/729079/+subscribe
>
--
You received this bug notification because you are a member of Yade
developers, which is the registrant for Yade.
https://bugs.launchpad.net/bugs/729079
Title:
Performance optimization of InsertionSortCollider
Status in Yet Another Dynamic Engine:
New
Bug description:
Sergei Dorofeenko (https://launchpad.net/~sergei.dorofeenko) found,
that InsertionSortCollider is probably is a "bottle neck" in
simulations with >10^5 number of particles even in many-threads mode.
http://www.mail-archive.com/yade-dev@xxxxxxxxxxxxxxxxxxx/msg06573.html
Сitation:
"...I did a perfomance test for parallel mode and results in no good.
Performance boost only about 40% from 1 thread to 4 thread for 200k
particles... Cause is a non-parallelised InsertionSortCollider, who
need about 80% time with 4 threads.
Results attached."
Follow ups
References