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[Bug 901146] Re: timestep-bug

 

Precisely, it is only that part that must be after bodies creations: "defaultDt=0.3*utils.PWaveTimeStep()", since the PWave speed of nothing is... nothing!
And note that "utils." is not needed in the most common functions. PWaveTimeStep() alone works as well.

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https://bugs.launchpad.net/bugs/901146

Title:
  timestep-bug

Status in Yet Another Dynamic Engine:
  New

Bug description:
  Timesteps increase potentially until the maximum of double is reached.
  The bug can be related to makeCloud and/or GlobalStiffnessTimeStepper.
  See attachment for further details. After generating the particle cloud click on "Play" button to see the effect.

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References