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Message #08150
[Bug 901146] Re: timestep-bug
Precisely, it is only that part that must be after bodies creations: "defaultDt=0.3*utils.PWaveTimeStep()", since the PWave speed of nothing is... nothing!
And note that "utils." is not needed in the most common functions. PWaveTimeStep() alone works as well.
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https://bugs.launchpad.net/bugs/901146
Title:
timestep-bug
Status in Yet Another Dynamic Engine:
New
Bug description:
Timesteps increase potentially until the maximum of double is reached.
The bug can be related to makeCloud and/or GlobalStiffnessTimeStepper.
See attachment for further details. After generating the particle cloud click on "Play" button to see the effect.
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References