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Re: [Yade-users] Optimized contact detection available

 

I have got also a good speedup!

Just need to test it a little more, compare results etc.

Also we need to think about "jumping spheres" problem. For example, we
could create one more container in the scene, for example, where will
be pointers on "just created" spheres... Anyway, I need to have a
better look into the new collider-code to understand, how it actually
works.

Thanks!

Anton


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