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Message #08976
[Bug 1070744] [NEW] boxes with torsional moment
Public bug reported:
Hi all,
I thought about extending boxes ability by including torsional moment
and box-box interactions. And I want to know from you, if this a good
idea.
The reason is the following: I want the model more realistic sand
grains. I can create complex shapes by using clumps, but there are 2
disadvantages. First, the number of spheres is getting too high, which
corresponds to high calc. times. Second, by clumping just spheres, there
are no real egdes, just rounded ones. To override this I want to create
clumps consisting of one sphere and one or more boxes inside the sphere.
Only the edges of the box are outside the sphere, so one can create an
angular particle. With one box maximal eight edges can be created.
For implementation, boxes must be extended by following abilities:
- boxes can rotate (torsional moment must be implemented)
- boxes can interact with each other (Ig2_Box_Box_ScGeom will be needed)
- all interaction types must be handled:
* box vertex - box plane interaction
* box vertex - box edge interaction
* box vertex - box vertex interaction
* box vertex - sphere interaction ----- see figure below
* box edge - box plane interaction
* box edge - box edge interaction
* box edge - sphere interaction
* box plane - box plane interaction
example box vertex - sphere interaction:
```````````````````````````******
````````````````````````*''''''''''''''''' *
`````````````````````*'''''''sphere''''''*
```````````````````*'''''''''''''''''''''''''''''''''''*
################'''''''''''''''''''''''*
___________________*''''''''''#'''''''''''''''''''''''*
_____________________*''''''#''''''''''''''''''''*
________box___________ *'#''''''''''''''' *
_________________________#'******
What do you think about this? I know it will be a lot of work, but in the end it will be a very big extension in possibilities of DEM simulations with yade (not just angular particles!).
Are there other DEM codes, where something similar it is implemented?
What about the details of implementation? Where do you see problems in coding?
Christian.
** Affects: yade
Importance: Wishlist
Status: New
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https://bugs.launchpad.net/bugs/1070744
Title:
boxes with torsional moment
Status in Yet Another Dynamic Engine:
New
Bug description:
Hi all,
I thought about extending boxes ability by including torsional moment
and box-box interactions. And I want to know from you, if this a good
idea.
The reason is the following: I want the model more realistic sand
grains. I can create complex shapes by using clumps, but there are 2
disadvantages. First, the number of spheres is getting too high, which
corresponds to high calc. times. Second, by clumping just spheres,
there are no real egdes, just rounded ones. To override this I want to
create clumps consisting of one sphere and one or more boxes inside
the sphere. Only the edges of the box are outside the sphere, so one
can create an angular particle. With one box maximal eight edges can
be created.
For implementation, boxes must be extended by following abilities:
- boxes can rotate (torsional moment must be implemented)
- boxes can interact with each other (Ig2_Box_Box_ScGeom will be
needed)
- all interaction types must be handled:
* box vertex - box plane interaction
* box vertex - box edge interaction
* box vertex - box vertex interaction
* box vertex - sphere interaction ----- see figure below
* box edge - box plane interaction
* box edge - box edge interaction
* box edge - sphere interaction
* box plane - box plane interaction
example box vertex - sphere interaction:
```````````````````````````******
````````````````````````*''''''''''''''''' *
`````````````````````*'''''''sphere''''''*
```````````````````*'''''''''''''''''''''''''''''''''''*
################'''''''''''''''''''''''*
___________________*''''''''''#'''''''''''''''''''''''*
_____________________*''''''#''''''''''''''''''''*
________box___________ *'#''''''''''''''' *
_________________________#'******
What do you think about this? I know it will be a lot of work, but in the end it will be a very big extension in possibilities of DEM simulations with yade (not just angular particles!).
Are there other DEM codes, where something similar it is implemented?
What about the details of implementation? Where do you see problems in coding?
Christian.
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