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Message #09184
[Bug 1087680] Re: segfault after deleting particles
Thanks, but is still a bug IMHO. Deleting bodies should also delete the
interactions. I'm reopening.
The presence of a pointer to a deleted interaction can be tolerated,
but I don't understand how O.bodies.erase(100) can leave interactions
with bodyId=100 in the state i.isReal=true. This is not supposed to
happen.
** Changed in: yade
Status: Fix Released => Confirmed
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https://bugs.launchpad.net/bugs/1087680
Title:
segfault after deleting particles
Status in Yet Another Dynamic Engine:
Confirmed
Bug description:
see https://answers.launchpad.net/yade/+question/216109
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