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[Bug 1087680] Re: segfault after deleting particles

 

Thanks, but is still a bug IMHO. Deleting bodies should also delete the
interactions. I'm reopening.

The presence of a pointer to a deleted  interaction can be tolerated,
but I don't understand how O.bodies.erase(100)  can leave interactions
with bodyId=100 in the state i.isReal=true. This is not supposed to
happen.

** Changed in: yade
       Status: Fix Released => Confirmed

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https://bugs.launchpad.net/bugs/1087680

Title:
  segfault after deleting particles

Status in Yet Another Dynamic Engine:
  Confirmed

Bug description:
  see https://answers.launchpad.net/yade/+question/216109

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