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Message #11253
[Bug 1368591] Re: ParallelCollider skips interactions
Fixed in [1]. Improved again in [2], so that parallel sort should be always at least as fast as sequential sort even in special cases.
[1] https://github.com/yade/trunk/commit/5776b8923372d9e7563dee0756d4224f01a954a8
[2] https://github.com/yade/trunk/commit/1d41250fe4c5857f12be847d566a93824d5b3820
** Changed in: yade
Status: New => Fix Released
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https://bugs.launchpad.net/bugs/1368591
Title:
ParallelCollider skips interactions
Status in Yet Another Dynamic Engine:
Fix Released
Bug description:
It looks like the parallel collider skips interactions. See attached
script. If you start it with -j1 or set the collider itself in a
single-mode mode, all is fine.
If the script is started in parallel, many particles are going through
the wall. Yes, there are a lot of warnings like
"InsertionSortCollider.cpp:140 insertionSortParallel: Parallel
colliding failed, starting again in single thread. Consider turning
collider.ompThreads=1 for not wasting CPU time." . But skipping
interactions from my point of view is critical for DEM software.
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