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Message #12170
[Bug 1475844] [NEW] Swap problem in InteractionLoop
Public bug reported:
When you use two different shapes and two different materials, it might
happen that IntreactionLoop ends with error [1]. It is because the
interaction might be swapped in IGeom stage (ok) and in IPhys stage (see
also the comment in [1], but in reality Ip2 can by non-symmetric).
Possible solutions:
1) define both Ip2_Mat1_Mat2 and Ip2_Mat2_Mat1
2) replace assert [1] (something like if (swap) { I->functorCase.phys=physDispatcher->getFunctor2D(b2->material,b1->material,swap); swap=false })
3) make option 1) somehow automatic (using some macro?)
Pros and cons:
1) would mess the source code and documentation a bit, but otherwise I think it is ok
2) would it have some side effects? Is it ok for Law2 stage? etc etc?
3) maybe the best option if the solution is reasonable
cheers
Jan
[1] http://bazaar.launchpad.net/~yade-pkg/yade/git-trunk/view/head:/pkg/common/InteractionLoop.cpp#L116
[2] https://answers.launchpad.net/yade/+question/269315
** Affects: yade
Importance: Low
Status: New
** Changed in: yade
Importance: Undecided => Low
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https://bugs.launchpad.net/bugs/1475844
Title:
Swap problem in InteractionLoop
Status in Yade:
New
Bug description:
When you use two different shapes and two different materials, it
might happen that IntreactionLoop ends with error [1]. It is because
the interaction might be swapped in IGeom stage (ok) and in IPhys
stage (see also the comment in [1], but in reality Ip2 can by non-
symmetric).
Possible solutions:
1) define both Ip2_Mat1_Mat2 and Ip2_Mat2_Mat1
2) replace assert [1] (something like if (swap) { I->functorCase.phys=physDispatcher->getFunctor2D(b2->material,b1->material,swap); swap=false })
3) make option 1) somehow automatic (using some macro?)
Pros and cons:
1) would mess the source code and documentation a bit, but otherwise I think it is ok
2) would it have some side effects? Is it ok for Law2 stage? etc etc?
3) maybe the best option if the solution is reasonable
cheers
Jan
[1] http://bazaar.launchpad.net/~yade-pkg/yade/git-trunk/view/head:/pkg/common/InteractionLoop.cpp#L116
[2] https://answers.launchpad.net/yade/+question/269315
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