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Message #12208
[Bug 1475844] Re: Swap problem in InteractionLoop
Thank Vacalv,
So the two-step solution is:
- Implement goReverse (i.e. exactly the "Ip2_Mat1_Mat2/Ip2_Mat2_Mat1" pair but in a single functor.
- enable swap and remember it somehow (bool InteractionPhysics::swapped maybe?)
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https://bugs.launchpad.net/bugs/1475844
Title:
Swap problem in InteractionLoop
Status in Yade:
New
Bug description:
When you use two different materials, it might happen that
IntreactionLoop ends with error [1]. It is because of IPhys stage (see
also the comment in [1], but in reality Ip2 can by non-symmetric).
Possible solutions:
1) define both Ip2_Mat1_Mat2 and Ip2_Mat2_Mat1 (according to [2] maybe does not work..)
2) replace assert [1] (something like if (swap) { I->functorCase.phys=physDispatcher->getFunctor2D(b2->material,b1->material,swap); swap=false }). Is the assert necessary at all?
3) make option 1) somehow automatic (using some macro?)
Pros and cons:
1) would mess the source code and documentation a bit, but otherwise I think it is ok
2) would it have some side effects? Is it ok for Law2 stage? etc etc?
3) maybe the best option if the solution is reasonable
cheers
Jan
[1] http://bazaar.launchpad.net/~yade-pkg/yade/git-trunk/view/head:/pkg/common/InteractionLoop.cpp#L116
[2] https://answers.launchpad.net/yade/+question/269315
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References