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Re: [Branch ~yade-pkg/yade/git-trunk] Rev 3953: Introduce Network::surfaceSolidThroatInPore() for partial solid surfaces per half-throat

 

Hi Bruno,


It seems there is still one "surfaceSolidPore" left in the code after this commit, see [*]. Do you confirm it is by mistake ? Should it be replaced with surfaceSolidThroat ?


I'm getting a related compilation error with this recent trunk (after having manually enabled the TWOPHASEFLOW compilation)

"error: 'class CGT::FlowBoundingSphere<CGT::_Tesselation<CGT::TriangulationTypes<FlowVertexInfo_FlowEngineT, FlowCellInfo_FlowEngineT> > >' has no member named 'surfaceSolidPore'"

Thanks,

Jerome



[*] https://github.com/yade/trunk/blob/master/lib/triangulation/FlowBoundingSphere.ipp#L750



--------------------------------------------------

Jerome Duriez, Research Associate

University of Calgary, Dpt of Civil Engineering

+1 403 220 7367


________________________________
From: Yade-dev <yade-dev-bounces+jerome.duriez=ucalgary.ca@xxxxxxxxxxxxxxxxxxx> on behalf of noreply@xxxxxxxxxxxxx <noreply@xxxxxxxxxxxxx>
Sent: October 24, 2016 10:57 AM
To: Yade developers
Subject: [Yade-dev] [Branch ~yade-pkg/yade/git-trunk] Rev 3953: Introduce Network::surfaceSolidThroatInPore() for partial solid surfaces per half-throat

------------------------------------------------------------
revno: 3953
committer: Bruno Chareyre <bruno.chareyre@xxxxxxxxxxxxxxx>
timestamp: Mon 2016-10-24 13:17:04 +0200
message:
  Introduce Network::surfaceSolidThroatInPore() for partial solid surfaces per half-throat

  - Introduce Network::surfaceSolidThroatInPore() for partial solid
  surfaces per half-throat
  - consistent triangulation of clumps vs. clump members depending on
  Flow::convertClumps
  - consistent use of mask for selective triangulation of bodies
  - conditional summation of forces to skip boundaries when introduced as
  additional bodies (grep maxBodyId)
  - make consistent use of idOffset for those cases
  - introduce wall normals
modified:
  lib/triangulation/FlowBoundingSphere.hpp
  lib/triangulation/Network.hpp
  lib/triangulation/Network.ipp
  pkg/pfv/FlowEngine.hpp.in
  pkg/pfv/FlowEngine.ipp.in


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