← Back to team overview

yade-dev team mailing list archive

Re: [Branch ~yade-pkg/yade/git-trunk] Rev 3953: Introduce Network::surfaceSolidThroatInPore() for partial solid surfaces per half-throat

 

Hi, I indeed had it renamed locally but forgot to push this particular file.
Should now be ok, thanks.
Bruno

On 25 October 2016 at 23:47, Jerome Duriez <Jerome.Duriez@xxxxxxxxxxx>
wrote:

> Hi Bruno,
>
>
> It seems there is still one "surfaceSolidPore" left in the code after this
> commit, see [*]. Do you confirm it is by mistake ? Should it be replaced
> with surfaceSolidThroat ?
>
>
> I'm getting a related compilation error with this recent trunk (after
> having manually enabled the TWOPHASEFLOW compilation)
>
> "error: ‘class CGT::FlowBoundingSphere<CGT::_Tesselation<CGT::
> TriangulationTypes<FlowVertexInfo_FlowEngineT, FlowCellInfo_FlowEngineT>
> > >’ has no member named ‘surfaceSolidPore’"
>
> Thanks,
>
> Jerome
>
>
> [*] https://github.com/yade/trunk/blob/master/lib/triangulation/
> FlowBoundingSphere.ipp#L750
>
>
>
> --------------------------------------------------
>
> Jerome Duriez, Research Associate
>
> University of Calgary, Dpt of Civil Engineering
>
> +1 403 220 7367
>
>
> ------------------------------
> *From:* Yade-dev <yade-dev-bounces+jerome.duriez=ucalgary.ca@lists.
> launchpad.net> on behalf of noreply@xxxxxxxxxxxxx <noreply@xxxxxxxxxxxxx>
> *Sent:* October 24, 2016 10:57 AM
> *To:* Yade developers
> *Subject:* [Yade-dev] [Branch ~yade-pkg/yade/git-trunk] Rev 3953:
> Introduce Network::surfaceSolidThroatInPore() for partial solid surfaces
> per half-throat
>
> ------------------------------------------------------------
> revno: 3953
> committer: Bruno Chareyre <bruno.chareyre@xxxxxxxxxxxxxxx>
> timestamp: Mon 2016-10-24 13:17:04 +0200
> message:
>   Introduce Network::surfaceSolidThroatInPore() for partial solid
> surfaces per half-throat
>
>   - Introduce Network::surfaceSolidThroatInPore() for partial solid
>   surfaces per half-throat
>   - consistent triangulation of clumps vs. clump members depending on
>   Flow::convertClumps
>   - consistent use of mask for selective triangulation of bodies
>   - conditional summation of forces to skip boundaries when introduced as
>   additional bodies (grep maxBodyId)
>   - make consistent use of idOffset for those cases
>   - introduce wall normals
> modified:
>   lib/triangulation/FlowBoundingSphere.hpp
>   lib/triangulation/Network.hpp
>   lib/triangulation/Network.ipp
>   pkg/pfv/FlowEngine.hpp.in
>   pkg/pfv/FlowEngine.ipp.in
>
>
> --
> lp:yade
> https://code.launchpad.net/~yade-pkg/yade/git-trunk
>
> Your team Yade developers is subscribed to branch lp:yade.
> To unsubscribe from this branch go to https://code.launchpad.net/~
> yade-pkg/yade/git-trunk/+edit-subscription
>
> _______________________________________________
> Mailing list: https://launchpad.net/~yade-dev
> Post to     : yade-dev@xxxxxxxxxxxxxxxxxxx
> Unsubscribe : https://launchpad.net/~yade-dev
> More help   : https://help.launchpad.net/ListHelp
>
>

References