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RE: Interpret the SDECSpheresPlane data file

 

OK, I will work on this and return on Sunday. See you later.

Feng Chen

>===== Original Message From Janek Kozicki <janek_listy@xxxxx> =====
>Janek Kozicki said:     (by the date of Fri, 11 Nov 2005 18:27:15 +0100)
>
>> Feng, Chen said:     (by the date of Fri, 11 Nov 2005 11:53:10 -0500)
>>
>> > Thanks, I attached a screenshot of the cylindrical tube I made, but you
>> > probably have to let it pass the moderator of the mailing list, I have
>> > previous OpenGL experience in Win32, hope it is not so different under 
FC3:)
>
>oops, on second thought I understood that it's a tube made of boxes :)
>So you don't have an OpenGL code for wireframe tube.
>
>(btw, maybe Tube is a better class name than HollowCylinder ? Maybe we
>will change it later, but not now - it would cause for you some troubles
>with filenames. I should have thought about it before.)
>
>if you send to me that filegenerator for a tube, I will gladly add it to
>yade trunk. Then later we can compare it with your real mathematical
>cylinder and see what are the differences :)
>
>--
>Janek Kozicki                                                         |
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