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Re: About SDEC packing

 

Thanks for your sharing! I'll try to develop it once I get that.
   
  Yuannian

Bruno Chareyre <bruno.chareyre@xxxxxxxxxxx> wrote:
  yuannian wang a écrit :

>
> */Bruno Chareyre 
/* wrote:
>
>
> >
> >
> 1/ Random generation in a box (without contact - without gravity).
> 2/ Radii expansion until one prescibed value of the confining
> pressure
> is reached
> 3/ Possibly : decreasing slowly the contact friction to densify
> the packing.
>
> The packings obtained are homogeneous and isotropic, and you can
> choose
> the final porosity and the relative particle size distribution.
> It is the only method I know that combine all those aspects.
>
> Bruno
>
> 
> Hi, Bruno:
> Thanks for your information! Seems good. I guess your method is a
> dynamic way for packing.(?)
>
You are right, it is dynamic.

> Generally dynamic approach will cost more time than purely
> geometric way. How long will it run a packing, like saying, for
> 10,000 spheres in 2D? Also for 3D problem, the computation
> consumption will increase dramatically.
>
Yes, it costs more time. But geometric ways of packing have drawbacks 
that can be real issues or not, depending on what you want to simulate : 
the compacity can't be user-defined, some methods don't give isotropic 
packings, etc...
Packing for 10000 spheres in 2D : about 1,5h. In 3D : about 3h (the 
increase in time between 2D/3D is not so dramatic). Simulation of a 
compression test on the generated sample is about 2 or 3 times more, and 
you can perform many tests on one sample. So yes it costs, but it is not 
the major cost in most simulations.
I agree however that it could be good to have one quick geometric method 
when one does not want to wait.
Personnaly, I will need a dynamic method.

> We may have to consider this. Can you share your 2D packing code
> to me? Let's see if I can modify it into 3D. If it works I'll back
> the 3D code to you guys.
>
I could share my 2D code without problem but it is written in Fish 
langage (langage of PFC, the commercial DEM code from Itasca). I think 
it would be useless for you.
Today, I will try to write the algorithm and send it to you.
We need :
- a random number generator
- a dynamic engine (Yade will do the job ;))
- the code for simulating rigid walls and for measuring the pressure on 
the walls (I have already written this for Yade and I can send it to you)
- the code for increasing/decreasing the size of particles depending on 
the measured pressure (not done)
- the code for decreasing contact friction.(not done)
- the code for computing compacity (I can do it very quikly).

I will also send you the code I have already written in Yade for 
triaxial tests, it is not in the current release of Yade.
In the triaxial test, there is already one box with grains floating 
inside (with positions from the text file small.sdec.xyz if I remember 
well...) and walls applying confining pressure.

Bruno Chareyre



_______________
Chareyre Bruno
Maître de conférence

Institut National Polytechnique de Grenoble
Laboratoire 3S (Soils Solids Structures) - bureau I08
BP 53 - 38041, Grenoble cedex 9 - France 
Tél : 04.56.52.86.21
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