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Re: Timer works, but no motion

 

(sorry for the accidental private mail)

> Especially, when I generate "Rotating cube" example, it happens
> often. 
> What can it be?

Change the simestep by hand to something like 1e-2. I will put it to the
code also.

RotatingBox crashed here and I had to remove lines

rootBody->transientInteractions=shared_ptr<InteractionContainer>(new
InteractionVecSet);
rootBody->bodies=shared_ptr<BodyContainer>(new BodyRedirectionVector);

from RotatingBox::generate() to fix it. I will commit this shortly.

Vaclav




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