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Message #02358
avoidGranularRatcheting
Hi,
In the Yade version 0.20-2 in the "SpheresContactGeometry.cpp" there is
a specific computation made if avoidGranularRatcheting is true:
c1x=radius1*normal
c2x=-radius2*normal
This computation seems to be valid for sphere-sphere interactions but
not for sphere-facet interactions. I understand that
avoidGranularRatcheting is true by default, thus this specific
computation is made by default.
Does somebody know if the specific computation made when
avoidGranularRatcheting==true is valid for sphere-box interactions?
thank you,
Luc
--
Luc Sibille
Université de Nantes - Laboratoire GeM UMR CNRS
IUT de Saint Nazaire
58, rue Michel-Ange - BP 420
44606 Saint-Nazaire Cedex, France
Tel: +33 (0)2 40 17 81 78
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