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Re: ::go function

 

> On the c++ side I would like to solve a doubt in my mind (being not so
> strong in c++). I see that to start with the simulation we create an
> instance of omega class. Omega class has a scene instance as
> attribute, which in turn has other instance attributes like bound
> engines etc. Are all these objects created at the same time as omega
> instance? Is Omega a metaclass? How is it that we can create more than
> one scene?

I added some notes on that here:
http://beta.arcig.cz/~eudoxos/yade/sphinx/prog.html#runtime-structure

Tell me if it is not very clear, it was written quickly so that I am
almost ashamed of it ;-)

Cheers, Vaclav






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