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Re: ids bodies contact

 

>
>
> It really depends on the order in which the collider creates the
> interaction in the first place. Then, asymmetric geometry functors might ask
> to swap the ids (e.g. Ig2_Box_Sphere_ScGeom will always change the
> interaction so that Box is id1 and Sphere is id2) so that they are in the
> order they accept (this happens in InteractionDispatchers loop).
>
> Hi Vaclav,
could you tell me where exactly in the code I can find the creation of the
interaction by the collider?
I repeated the same example with two spheres (so this time the functor is
symmetric) and I still get the same result (as the one I initially
described, this time being two spheres involved in the interaction).
Sorry if I ask but one of my "check" depends on the ids at contact.

Chia


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