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Message #03303
Re: Scene radius must be positive
I tried updating the Bounds Aabb before I generate the script. But nothing happens before I run a timestep. The bounds can't be updated manually. I saw some parameters in GlViewer, and managed to change the default view to cover a wider radius.
Btw, I have 2 bodies that are touching each other. But they are displayed as not touching. How can I fix this? Problem with scaling?
Boon
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> From: booncw@xxxxxxxxxxx
> To: yade-users@xxxxxxxxxxxxxxxxxxx
> Date: Thu, 24 Jun 2010 23:23:24 +0800
> Subject: Re: [Yade-users] Scene radius must be positive
>
>
> Yup, I just have a few bodies. How do I check if they have Bound updated? C or Alt-C does not work well. How can I adjust the Scene's viewing radius?
>
> Thanks.
>
> Boon
>
> ----------------------------------------
>> Date: Wed, 23 Jun 2010 18:16:12 +0200
>> From: eudoxos@xxxxxxxx
>> To: yade-users@xxxxxxxxxxxxxxxxxxx
>> Subject: Re: [Yade-users] Scene radius must be positive
>>
>>> May I know how do I set the scene radius? I notice that some objects becomes no more visible at certain angles from qt.View().
>>>
>>> I get this message when pressing ALT+C: Scene radius must be positive - Ignoring value.
>> If your objects have no Bound updated, then they cannot be taken in
>> account for the computation. If you have many bodies, pressing C (for
>> making the whole scene visible) or Alt-C (for mid-50%-quantile
>> centering) should work. Do you have just a few bodies?
>>
>> Cheers, Vaclav
>>
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