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Message #03972
Re: Exception std::bad_alloc when a simulation is started
If I understand correctly, the problem is with scenes saved and loaded using the same
version (0.5).
Usually, when I get this type of behaviour, it is because I forgot to register a variable
that was needed, or (the opposite) because I registered a variable that should always
start with the default value (typically, a flag isFirst).
Maybe this sort of mistake results in memory leak in an infinite loop in your case?
Did you find correct behaviour with earlier versions?
Bruno
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