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Message #04553
Re: [Question #159902]: Reinforced Concrete Beam
Question #159902 on Yade changed:
https://answers.launchpad.net/yade/+question/159902
Status: Answered => Open
Arthur Mercier is still having a problem:
"only simple yielding in normal direction and pullout of steel bar from
concrete? for this purpose even special definition of CpmMat could be
sufficient :-D"
Yes, for now, just a pull-out test of the steel bar. So for now I just
use CpmMat for both of concrete and steel.
So here is my script. http://www.2shared.com/file/sfyk5npE/pullout.html?
It's a very simple script, I didn't specify the steel properties nor the good coordinates of the bar. But I have this error message:
"FATAL /build/buildd/yade-daily-1/core/ThreadRunner.cpp:31 run: Exception occured:
Body #2003: Body::material type CpmMat doesn't correspond to Body::state type ChainedState (should be CpmState instead)."
I think that I lack something in my interaction loop:
"InteractionLoop(
[Ig2_Sphere_Sphere_Dem3DofGeom(),Ig2_Sphere_ChainedCylinder_CylScGeom()],
[Ip2_CpmMat_CpmMat_CpmPhys()],
[Law2_Dem3DofGeom_CpmPhys_Cpm()],
),"
I just don't understand what do I need to do. I need to create another Law2 for CylScGeom, right? But when I check to the different interactions law there is only one "Law2_CylScGeom_FrictPhys _CundallStrack" which is not for me. I would need a "Law2_CylScGeom_CpmPhys_Cpm". Does it mean that if I want to create a cylinder, the only choice is a FrictMat?
Do you know what is the difference between a ChainedCylinder and a
Cylinder, I mean do I really need a chained one?
Thanks
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