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Re: [Question #193956]: Inertia tensor of aspherical asymmetrical body

 

Question #193956 on Yade changed:
https://answers.launchpad.net/yade/+question/193956

    Status: Open => Answered

Chareyre proposed the following answer:
I'm not expert in that part but, looking at how
NewtonIntegrator::leapfrogAsphericalRotate() is computing things, it
seems the body must have principal axis aligned on X,Y,Z when its
rotation is null. Which means, yes, you must input the body with this
specific orientation.
You can of course rotate it after that by changing b.state.ori.

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