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Re: [Question #211273]: How to fix clumps in a direction for 2D simulation

 

Question #211273 on Yade changed:
https://answers.launchpad.net/yade/+question/211273

    Status: Open => Answered

Chareyre proposed the following answer:
Did you turn z-velocity=0 after setting blockedDOFs="yXZ"?
Else the  bodies would move at constant velocity (the velocity they have before you block them).

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