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Re: [Question #233320]: compiling with quad precision

 

Question #233320 on Yade changed:
https://answers.launchpad.net/yade/+question/233320

    Status: Open => Answered

Jan Stránský proposed the following answer:
I will have a look and try to repair all places with this problem. Two
weeks should be enogh time :-)
Jan


2013/8/23 matthias <question233320@xxxxxxxxxxxxxxxxxxxxx>

> Question #233320 on Yade changed:
> https://answers.launchpad.net/yade/+question/233320
>
>     Status: Answered => Open
>
> matthias  is still having a problem:
> this is a try from yesterdays newly checked out trunk with disabled GUI
> CGAL GTS PFVflow (sometimes PFVflow enables CGAL because its dependency,
> maybe this is the reason, why CGAL is erroneously picked up)
>
> In file included from /home/yade/trunk/lib.0.cpp:8:0:
> /home/yade/trunk/lib/opengl/GLUtils.cpp: In statischer Elementfunktion
> »static void GLUtils::QGLViewer::drawArrow(const Vector3r&, const
> Vector3r&, float, int)«:
> /home/yade/trunk/lib/opengl/GLUtils.cpp:56:43: Fehler:
> »Eigen::PlainObjectBase<Eigen::Matrix<long double, 3, 3> >::Scalar* {aka
> long double*}« kann nicht nach »const GLdouble* {aka const double*}« für
> Argument »1« nach »void glMultMatrixd(const GLdouble*)« umgewandelt werden
>
> the next two weeks i'm on vacations, but in the 2nd september week, i'm
> with my (annoying) questions
>
> matthias
>
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