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Re: [Question #233320]: compiling with quad precision

 

Question #233320 on Yade changed:
https://answers.launchpad.net/yade/+question/233320

    Status: Answered => Open

matthias  is still having a problem:
this is a try from yesterdays newly checked out trunk with disabled GUI
CGAL GTS PFVflow (sometimes PFVflow enables CGAL because its dependency,
maybe this is the reason, why CGAL is erroneously picked up)

In file included from /home/yade/trunk/lib.0.cpp:8:0:
/home/yade/trunk/lib/opengl/GLUtils.cpp: In statischer Elementfunktion »static void GLUtils::QGLViewer::drawArrow(const Vector3r&, const Vector3r&, float, int)«:
/home/yade/trunk/lib/opengl/GLUtils.cpp:56:43: Fehler: »Eigen::PlainObjectBase<Eigen::Matrix<long double, 3, 3> >::Scalar* {aka long double*}« kann nicht nach »const GLdouble* {aka const double*}« für Argument »1« nach »void glMultMatrixd(const GLdouble*)« umgewandelt werden

the next two weeks i'm on vacations, but in the 2nd september week, i'm
with my (annoying) questions

matthias

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