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Re: [Question #233320]: compiling with quad precision

 

Question #233320 on Yade changed:
https://answers.launchpad.net/yade/+question/233320

matthias  posted a new comment:
yes of course, I translate this error messages, some mesages from gcc
are english some german...

> In file included from /home/yade/trunk/lib.0.cpp:8:0:
> /home/yade/trunk/lib/opengl/GLUtils.cpp: in static elementary function
> »static void GLUtils::QGLViewer::drawArrow(const Vector3r&, const Vector3r&, float, int)«:
> /home/yade/trunk/lib/opengl/GLUtils.cpp:56:43: Error:
>  »Eigen::PlainObjectBase<Eigen::Matrix<long double, 3, 3> > ::Scalar* {aka long double*}« could not be converted  from
> »constGLdouble* {aka const double*}« argument »1« to »void >glMultMatrixd(const GLdouble*)« 

GTS and GUI have some type errors, too. but these features i do not need
for automatic optimization

Matthias

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