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Re: [Question #233320]: compiling with quad precision

 

Question #233320 on Yade changed:
https://answers.launchpad.net/yade/+question/233320

Jan Stránský proposed the following answer:
This error was understandable, but for future please use english :-) I will
correct all problems (including gts and vtk), except for cgal related
files, that ones maybe later..
Jan


2013/8/23 matthias <question233320@xxxxxxxxxxxxxxxxxxxxx>

> Question #233320 on Yade changed:
> https://answers.launchpad.net/yade/+question/233320
>
> matthias  posted a new comment:
> yes of course, I translate this error messages, some mesages from gcc
> are english some german...
>
> > In file included from /home/yade/trunk/lib.0.cpp:8:0:
> > /home/yade/trunk/lib/opengl/GLUtils.cpp: in static elementary function
> > »static void GLUtils::QGLViewer::drawArrow(const Vector3r&, const
> Vector3r&, float, int)«:
> > /home/yade/trunk/lib/opengl/GLUtils.cpp:56:43: Error:
> >  »Eigen::PlainObjectBase<Eigen::Matrix<long double, 3, 3> > ::Scalar*
> {aka long double*}« could not be converted  from
> > »constGLdouble* {aka const double*}« argument »1« to »void
> >glMultMatrixd(const GLdouble*)«
>
> GTS and GUI have some type errors, too. but these features i do not need
> for automatic optimization
>
> Matthias
>
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