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Re: [Question #233320]: compiling with quad precision

 

Question #233320 on Yade changed:
https://answers.launchpad.net/yade/+question/233320

Jan Stránský proposed the following answer:
Hi Matthias,
with the newest git version (and disabling CGAL and PFVflow) it should be
possible to compile yade with QUAD_PRECISION defined. Please note that
still it is only experimental feature.
cheers
Jan



2013/8/23 Jan Stránský <question233320@xxxxxxxxxxxxxxxxxxxxx>

> Question #233320 on Yade changed:
> https://answers.launchpad.net/yade/+question/233320
>
> Jan Stránský proposed the following answer:
> This error was understandable, but for future please use english :-) I will
> correct all problems (including gts and vtk), except for cgal related
> files, that ones maybe later..
> Jan
>
>
> 2013/8/23 matthias <question233320@xxxxxxxxxxxxxxxxxxxxx>
>
> > Question #233320 on Yade changed:
> > https://answers.launchpad.net/yade/+question/233320
> >
> > matthias  posted a new comment:
> > yes of course, I translate this error messages, some mesages from gcc
> > are english some german...
> >
> > > In file included from /home/yade/trunk/lib.0.cpp:8:0:
> > > /home/yade/trunk/lib/opengl/GLUtils.cpp: in static elementary function
> > > »static void GLUtils::QGLViewer::drawArrow(const Vector3r&, const
> > Vector3r&, float, int)«:
> > > /home/yade/trunk/lib/opengl/GLUtils.cpp:56:43: Error:
> > >  »Eigen::PlainObjectBase<Eigen::Matrix<long double, 3, 3> > ::Scalar*
> > {aka long double*}« could not be converted  from
> > > »constGLdouble* {aka const double*}« argument »1« to »void
> > >glMultMatrixd(const GLdouble*)«
> >
> > GTS and GUI have some type errors, too. but these features i do not need
> > for automatic optimization
> >
> > Matthias
> >
> > --
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>
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