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[Question #239901]: Sphere + facet collision problem

 

New question #239901 on Yade:
https://answers.launchpad.net/yade/+question/239901

Hi, 
if I run the simulation, the spheres seem to cross the cauldron or they're jumping very fast away. I if I change the material to ViscElMat and change the appropriate Law, the spheres don't cross the cauldron's surface. I would like to know, how to stop this behaviour regarding the material "FrictMat". Am I using the wrong laws or is the matter with importing a .stl- file?
Here's my Code: 

from yade import pack, plot, qt
from yade import ymport

facetMat=O.materials.append(FrictMat(density=7850,young=210e9,poisson=.25))
sphereMat=O.materials.append(FrictMat(density=7850,young=210e9,poisson=.25))
fctIds=O.bodies.append(ymport.stl('cauldron',color=(1,1,1),wire=True,fixed=True))

sphereRadius = .02
nbSpheres = (2,2,2)
for i in xrange(nbSpheres[0]):
    for j in xrange(nbSpheres[1]):
        for k in xrange(nbSpheres[2]):
            x = (i*2 - nbSpheres[0])*sphereRadius*1.15
            y = (j*2 - nbSpheres[1])*sphereRadius*1.15
            z = (k*2 - nbSpheres[2])*sphereRadius*1.15
            s=sphere([x,y,z+.2],sphereRadius,color=[1,1,6])
            O.bodies.append(s)


O.engines=[
   ForceResetter(),
   InsertionSortCollider([Bo1_Sphere_Aabb(),Bo1_Facet_Aabb()]),
   InteractionLoop(
      # handle sphere+sphere and facet+sphere collisions
      [Ig2_Sphere_Sphere_L3Geom(),Ig2_Facet_Sphere_L3Geom()],
      [Ip2_FrictMat_FrictMat_FrictPhys()],
      [Law2_L3Geom_FrictPhys_ElPerfPl()]
                       

   ),
   GravityEngine(gravity=(0,0,-9.81)),
   NewtonIntegrator(damping=0.5),
  	
   qt.SnapshotEngine(fileBase='3d-',iterPeriod=5,label='snapshot'),
   PyRunner(command='finish()',iterPeriod=20000)
   
]
O.dt=.9*utils.PWaveTimeStep()

qt.View()

def finish():
	utils.makeVideo(snapshot.snapshots, 'simple_steel_collision.mpeg', fps=25, bps=10000)
	O.pause()


rr=yade.qr.Renderer()
rr.shape=False
rr.IntrPhys=True

Best regards!
Thanks


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