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Message #08614
Re: [Question #239901]: Sphere + facet collision problem
Question #239901 on Yade changed:
https://answers.launchpad.net/yade/+question/239901
Description changed to:
Hi,
if I run the simulation, the spheres seem to cross the cauldron and disappear or they're jumping very fast away. I if I change the material to ViscElMat and change the appropriate Law, the spheres don't cross the cauldron's surface (https://github.com/yade/trunk/blob/master/examples/baraban/baraban.py). I would like to know, how to stop this behaviour regarding the material "FrictMat". Am I using wrong laws or is the matter with importing .stl- files?
Here's my Code:
from yade import pack, plot, qt
from yade import ymport
facetMat=O.materials.append(FrictMat(density=7850,young=210e9,poisson=.25))
sphereMat=O.materials.append(FrictMat(density=7850,young=210e9,poisson=.25))
fctIds=O.bodies.append(ymport.stl('cauldron',color=(1,1,1),wire=True,fixed=True))
sphereRadius = .02
nbSpheres = (2,2,2)
for i in xrange(nbSpheres[0]):
for j in xrange(nbSpheres[1]):
for k in xrange(nbSpheres[2]):
x = (i*2 - nbSpheres[0])*sphereRadius*1.15
y = (j*2 - nbSpheres[1])*sphereRadius*1.15
z = (k*2 - nbSpheres[2])*sphereRadius*1.15
s=sphere([x,y,z+.2],sphereRadius,color=[1,1,6])
O.bodies.append(s)
O.engines=[
ForceResetter(),
InsertionSortCollider([Bo1_Sphere_Aabb(),Bo1_Facet_Aabb()]),
InteractionLoop(
# handle sphere+sphere and facet+sphere collisions
[Ig2_Sphere_Sphere_L3Geom(),Ig2_Facet_Sphere_L3Geom()],
[Ip2_FrictMat_FrictMat_FrictPhys()],
[Law2_L3Geom_FrictPhys_ElPerfPl()]
),
GravityEngine(gravity=(0,0,-9.81)),
NewtonIntegrator(damping=0.5),
qt.SnapshotEngine(fileBase='3d-',iterPeriod=5,label='snapshot'),
PyRunner(command='finish()',iterPeriod=20000)
]
O.dt=.9*utils.PWaveTimeStep()
qt.View()
def finish():
utils.makeVideo(snapshot.snapshots, 'simple_steel_collision.mpeg', fps=25, bps=10000)
O.pause()
rr=yade.qr.Renderer()
rr.shape=False
rr.IntrPhys=True
Best regards!
Thanks
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