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Re: [Question #251218]: Modifying the Cohesive Frictional Contact Law

 

Question #251218 on Yade changed:
https://answers.launchpad.net/yade/+question/251218

    Status: Answered => Open

behzad is still having a problem:
Hi,

here I'm deriving CohBurgersPhys from CohFrictPhys. Is this what you
mean? :


class Ip2_CohBurgersMat_CohBurgersMat_CohBurgersPhys : public CohFrictPhys
{
	public :
		virtual void go(	const shared_ptr<Material>& b1,
					const shared_ptr<Material>& b2,
					const shared_ptr<Interaction>& interaction);
		int cohesionDefinitionIteration;

		YADE_CLASS_BASE_DOC_ATTRS_CTOR(Ip2_CohBurgersMat_CohBurgersMat_CohBurgersPhys,IPhysFunctor,
		((bool,setCohesionNow,false,,"If true, assign cohesion to all existing contacts in current time-step. The flag is turned false automatically, so that assignment is done in the current timestep only."))
		((bool,setCohesionOnNewContacts,true))	
		,
		cohesionDefinitionIteration = -1;
		);
	FUNCTOR2D(CohBurgersMat,CohBurgersMat);
};

REGISTER_SERIALIZABLE(Ip2_CohBurgersMat_CohBurgersMat_CohBurgersPhys);

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