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Message #13332
Re: [Question #376480]: remove the wall and append a box (load-unload-stopunloading)
Question #376480 on Yade changed:
https://answers.launchpad.net/yade/+question/376480
Status: Open => Answered
Jan Stránský proposed the following answer:
Hello,
I don't understand the problem at all, please make it more clear.
Especially the point "However, this step can not be realized".
- does it give some error?
- if no, why it cannot be realized?
- what is the purpose to use box instead of wall?
There is no box in you script and otherwise works ok, so the problem cannot
be tested..
thanks
Jan
2016-09-01 21:02 GMT+02:00 Weimin Song <question376480@xxxxxxxxxxxxxxxxxxxxx
>:
> Question #376480 on Yade changed:
> https://answers.launchpad.net/yade/+question/376480
>
> Weimin Song gave more information on the question:
> Code above has bugs. Below is the modified code:
>
> readParamsFromTable(rMean=.05,rRelFuzz=.3,maxLoad=2e8,minLoad=10)
>
>
> from yade.params.table import *
>
> from yade import pack, plot
>
> aggregate=O.materials.append(FrictMat(density=3e3, young=30e9,poisson=.3,
> frictionAngle=.5,label="aggregate"))
> O.bodies.append(geom.facetBox((.5,.5,.5),(.5,.5,.5),wallMask=31))
>
>
> sp=pack.SpherePack()
> sp.makeCloud((0,0,0),(1,1,1),rMean=rMean,rRelFuzz=rRelFuzz)
> sp.toSimulation(material=aggregate)
> #sp.toSimulation()
>
> wallMat=O.materials.append(FrictMat(density=4e3, young=500e9,
> poisson=0.1, frictionAngle=0.5, label="wallMat"))
> wall=O.bodies.append(wall((.5,.5,1),axis=2,sense=-1, color=(0,0,1),
> material=wallMat))
>
> O.engines=[
> ForceResetter(),
> InsertionSortCollider([Bo1_Sphere_Aabb(),Bo1_Facet_Aabb()
> ,Bo1_Wall_Aabb()]),
> InteractionLoop(
> [Ig2_Sphere_Sphere_L3Geom(),Ig2_Facet_Sphere_L3Geom(),Ig2_
> Wall_Sphere_L3Geom()],
> [Ip2_FrictMat_FrictMat_FrictPhys()],
> [Law2_L3Geom_FrictPhys_ElPerfPl()]
> ),
> NewtonIntegrator(gravity=(0,0,-9.81),damping=0.5),
> PyRunner(command='checkUnbalanced()',realPeriod=2,label='checker'),
> ]
> O.dt=.5*PWaveTimeStep()
>
> def checkUnbalanced():
> if O.iter<10000: return
> if unbalancedForce()>0.2: return
> # O.bodies.append(wall(max([b.state.pos[2]+b.shape.radius for b in
> O.bodies if isinstance(b.shape,Sphere)]),axis=2,sense=-1,
> material=wallMat))
> global plate # without this line, the plate variable would only
> exist inside this function
> plate=O.bodies[-1] # the last particles is the plate
> plate.state.vel=(0,0,-.4)
> O.engines=O.engines+[PyRunner(command='addPlotData()',iterPeriod=50)]
> checker.command='unloadPlate()'
>
> def unloadPlate():
> if abs(O.forces.f(plate.id)[2])>maxLoad:
> plate.state.vel*=-1
> checker.command='stopUnloading()'
>
> def stopUnloading():
> if abs(O.forces.f(plate.id)[2])<minLoad:
> plot.saveDataTxt('1.txt')
> O.pause()
> ######remove the facet and append the box
> O.bodies.erase(wall)
> boxMat=O.materials.append(FrictMat(density=4e3, young=500e9,
> poisson=0.1, frictionAngle=0.5, label="boxMat"))
> O.bodies.append(box((.5,.5,1.05),(0.1,0.2,0.05),orientation=Quaternion((1,
> 0, 0), 0), dynamic=True, fixed=False, wire=False, color=(0.5,0.5,0.5),
> highlight=False, material=boxMat))
> O.engines=[
> ForceResetter(),
> # sphere, facet, box
> InsertionSortCollider([Bo1_Sphere_Aabb(),Bo1_Facet_Aabb()
> ,Bo1_Box_Aabb()]),
> InteractionLoop(
> # the loading plate is a wall, we need to handle sphere+sphere,
> sphere+facet, sphere+wall
> [Ig2_Sphere_Sphere_L3Geom(),Ig2_Facet_Sphere_L3Geom(),Ig2_
> Box_Sphere_ScGeom()],
> [Ip2_FrictMat_FrictMat_FrictPhys()],
> [Law2_ScGeom_FrictPhys_CundallStrack()]
> ),
> NewtonIntegrator(gravity=(0,0,-9.81),damping=0.4),
> PyRunner(command='checkUnbalanced1()',
> realPeriod=2,label='checker1'),
> ]
>
> O.dt=.05*PWaveTimeStep()
>
> def checkUnbalanced1():
> global box # without this line, the box variable would
> only exist inside this function
> box=O.bodies[-1] # the last particles is the box
> box.state.vel=(0,0,-1)
> O.engines=O.engines+[PyRunner(command='addPlotData()',
> iterPeriod=50)]
> checker.command='unloadBox()'
>
> def unloadBox():
> if abs(O.forces.f(box.id)[2])>maxLoad:
> box.state.vel*=-1
> checker.command='stopUnloading1()'
>
>
> def stopUnloading1():
> if abs(O.forces.f(plate.id)[2])<minLoad:
> plot.saveDataTxt('2.txt')
> O.pause()
>
> def addPlotData():
> if not isinstance(O.bodies[-1].shape,Wall):
> plot.addData(); return
> Fz=O.forces.f(plate.id)[2]
> plot.addData(Fz=Fz,w=plate.state.pos[2]-plate.state.
> refPos[2],unbalanced=unbalancedForce(),i=O.iter)
>
> # besides unbalanced force evolution, also plot the displacement-force
> diagram
> plot.plots={'i':('unbalanced',),'w':('Fz',)}
> plot.plot()
>
>
> O.run()
> waitIfBatch()
>
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