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Message #16242
Re: [Question #643798]: gridpfacet.cylinder interacting with walls, spheres, facetbox etc.
Question #643798 on Yade changed:
https://answers.launchpad.net/yade/+question/643798
Andrea Puglisi posted a new comment:
In particular I don't undestand why a simple grid (connection of nodes
and cylinders) works reasonably well, it does not work anymore as soon
as I create pfacets. This is a minimal example
---------------------------
from yade.gridpfacet import *
##### Parameter ####
r=1 # base radius
rr=0.1 #cyl radius
phi=30. # friction angle
E=1e7 # Young's modulus
#### Engines ####
O.engines=[
ForceResetter(),
InsertionSortCollider([
Bo1_Sphere_Aabb(),
Bo1_Wall_Aabb(),
Bo1_PFacet_Aabb(),
]),
InteractionLoop([
Ig2_GridNode_GridNode_GridNodeGeom6D(),#internal
Ig2_Wall_Sphere_ScGeom(),#cyl-wall
Ig2_Sphere_PFacet_ScGridCoGeom(), #cyl-facet
],
[
Ip2_CohFrictMat_CohFrictMat_CohFrictPhys(setCohesionNow=True,setCohesionOnNewContacts=False), # internal
Ip2_FrictMat_FrictMat_FrictPhys() # external (cyl-wall, cyl-facet)
],
[
Law2_ScGeom6D_CohFrictPhys_CohesionMoment(), # contact law for "internal" cylinder forces
Law2_ScGeom_FrictPhys_CundallStrack(), # contact law for "external" cylinder forces
]
),
NewtonIntegrator(gravity=(-0.,0,-10),damping=0.5,label='newton'),
]
#### Creat materials ####
O.materials.append( CohFrictMat( young=E,poisson=0.3,density=1000,frictionAngle=radians(phi),normalCohesion=1e10,shearCohesion=1e10,momentRotationLaw=True,label='cMat' ) ) # material to create the gridConnections
O.materials.append( FrictMat( young=E,poisson=0.3,density=1000,frictionAngle=radians(phi),label='fMat' ) ) # material for general interactions
#### Create box and wall ####
wallId = O.bodies.append( wall(position=(0,0,0),sense=0, axis=2,color=[0,1,1],material='fMat') )
O.bodies[wallId].state.vel=Vector3(1.,0,0)
O.bodies[wallId].mask=3
#### Create cylinder ####
nodeIds=[]
cylIds=[]
nodeIds.append( O.bodies.append( gridNode([0,2*r,r],rr,wire=False,fixed=False,material='cMat',color=[1,0,0]) ) )
nodeIds.append( O.bodies.append( gridNode([0,2*r,3*r],rr,wire=False,fixed=False,material='cMat',color=[1,0,0]) ) )
nodeIds.append( O.bodies.append( gridNode([0,4*r,r],rr,wire=False,fixed=False,material='cMat',color=[1,0,0]) ) )
for id in nodeIds:
O.bodies[id].bounded=1
O.bodies[id].mask=2
cylIds.append( O.bodies.append( gridConnection(nodeIds[1],nodeIds[0],rr,color=[1,0,0],material='fMat') ) )
cylIds.append( O.bodies.append( gridConnection(nodeIds[2],nodeIds[1],rr,color=[1,0,0],material='fMat') ) )
cylIds.append( O.bodies.append( gridConnection(nodeIds[0],nodeIds[2],rr,color=[1,0,0],material='fMat') ) )
#COMMENT THE FOLLOWING LINE AND PHYSICS SEEMS WORK WELL - OTHERWISE IT FALLS THROUGH THE FLOOR
O.bodies.append( pfacet(nodeIds[0],nodeIds[1],nodeIds[2],wire=False,color=[1,1,0],highlight=False,material='fMat') )
#### For viewing ####
from yade import qt
qt.View()
Gl1_Sphere.stripes=True
qtr = qt.Renderer()
#### Set a time step ####
O.dt=1e-05
#### Allows to reload the simulation ####
O.saveTmp()
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