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Re: [Question #670889]: memory leaks when instantiating an engine

 

Question #670889 on Yade changed:
https://answers.launchpad.net/yade/+question/670889

    Status: Open => Answered

Bruno Chareyre proposed the following answer:
Hi, following #452277 the solution is to implement a "reset" function in the engine itself to handle changes in the list of bodies. It can be implemented on the c++ side if you have the patience to do it.
Bruno

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