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Re: [Question #683284]: a pack of polyhedral particles with determined porosity
Question #683284 on Yade changed:
Status: Open => Answered
Jan Stránský proposed the following answer:
you can use several approaches, e.g.:
something similar to SpherePack.makeCloud, i.e. creating randomly loose packing of polyhedrons and then compress it
some geometric method, where you e.g. split the region recursively in polyhedrons. With this approach, you can have porosity exactly zero. You can then modify each polyhedron (make it smaller, "cut" some edges etc.) to reach desired porosity.
surely there are other options.
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