yade-users team mailing list archive
Mailing list archive
[Question #684027]: How to use MatchMaker for two Ip2
New question #684027 on Yade:
I'd like to ask how to use MatchMaker for the case that there are two Ip2.
For example, in a triaxial simulation, there are 3 kinds of bodies : wall, sand and cement.
What I want to achieve for the simulation is that cement-cement and cement-sand contacts are CohFrictPhys (with cohesion) and wall-cement, wall-sand, sand-sand contacts are FrictPhys because I suppose adhesion only exists between cement-cement as well as cement-sand. And thanks for Jan's suggestion in , "using just CohFrictMat/CohFrictPhys and using MatchMaker for sand-sand contacts to behave like FrictPhys", I set the engines like below:
My questions are:
1. Is there any conflict between MatchMaker and setCohesionNow=True? setCohesionNow is for assigning cohesion to all existing contacts in current time-step, I am afraid that MatchMaker makes normalCohesion of sand-cement equals 1e6 in all steps.
2.Is there any unnecessary coding such as (wall,wall,0) or (wall,sand,0) that I need to remove?
You received this question notification because your team yade-users is
an answer contact for Yade.